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Compared to Fortnite, 50 million isn't that much.


50 million copies, not $50 million. Assuming an average selling price of $30 and a 30% storefront cut, that’s about $1 billion in revenue.


Sorry you're right, but 50 million copies is not much either, when compared to Fortnite.


Maybe not compared to a free game like Fortnite, but 50 million copies is huge when it comes to video game sales. The 50 million number is from Xbox and PC only.

GTA V is the top grossing game of all time and sold 90 million copies on 3 platforms. Minecraft has sold 150 across way more platforms and has been around way longer.


That's my point, Fortnite is bigger than a "video game". It's a legitimate cultural phenomenon.

This isn't about video games anymore, it's about tapping into something bigger. Even Minecraft couldn't crack into the market segments Fortnite has.


Conversely, neither fortnite (nor any other game) has cracked the Minecraft market segment.


Fortnite is much bigger, both in terms of players and in terms of cultural impact, than Minecraft.


They're different pricing models. Fortnite is free to play and PUBG has an up-front cost. Copies sold/downloaded or peak active player-base is probably a more relevant comparison.


Why not just computer revenue directly?


copies not dollars




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