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It holds up every time I play it too, but it's certainly not going to create any zealots playing it for the first time today.

I wrote copious notes while I played that game, something that I tried to do recently with a game, but eventually gave up in a moment of weakness and just looked for FAQs online. This was something you could do in 1992, I certainly had internet then, but you had to stop playing your game, possibly reboot, and then dial your modem, and try finding the answer with something like gopher, or hope that a local BBS had people talking about it. Basically it was enough bother that you'd power through a lot more than you would today.

I also largely consider SC2 to be one of the first incrementals ever produced. I don't think there's any way you could beat the game the first time you played it, without knowing some key locations. There was just too much to explore. Like the first rainbow planet I found allowed me to make enough progress, that I think I beat the game the following playthrough. But like the article mentioned, this accidental incremental element just doesn't really fly today, especially for a game that can take hours of investment.




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