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Just some corrections(I did not downvote you), Mass Effect is an old game, Mass Effect Andromeda for example had the ship appear on the actual planet so you can see outside the windows.

Btw I was not criticizing RD2 , a good game can use old boring techniques, I was wondering if I missed some revolutionary thing they did since previous games.

The new X game also looks interesting, Space Engineers is also a game that I follow it's progress




Andromeda uses all of the same limitations though as the original Mass Effect trilogy, for the most part. While the ship "appears on the actual planet", it is in a fixed position. This means they know exactly what will be displayed out the windows, for instance, and it can likely be pre-rendered or otherwise heavily optimized. You cannot move on and off the ship without a "cut", because you are moving from one map to the other. There is also no real movement of the ship with respect to a planet, as transitions such as landing are done via cutscene.

Andromeda moves Mass Effect forward here and there, but it's still more or less limited in the same ways, and I think my comment still mostly applies. I didn't intend to specifically refer to "Mass Effect 1", but the franchise as a whole.


Sure, my comment was purely informative , I am not a Star Citizen critique because I am not following this game since I am playing single player games. I am curious if you tried the X games from EGOSOFT (for some reason I could not get into them but the latest one looks better) , or if you tried Space Engineers (this one appeals to me because I could create or import Star Trek ships and create my own thing , though I am waiting to be done before I get back into it.




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