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I've been brutally betrayed twice in Diplomacy. I'm still good friends with those people. It's only a game. If you can't separate player's behavior in the context of a game with who they are outside of it, then maybe board games is not the hobby for you, or at least not social/negotiation board games, which are very common in recent years.



Games are supposed to be fun. A lot of people don't find lying, manipulating, and betraying fun, in any context. That's not a psychological failing, and it certainly doesn't mean you should avoid board games. There's plenty of socially competitive board games, but damn few of them are half as vicious as Diplomacy.

If you and your friends can enjoy Diplomacy, that's great! But I do get tired of all the people insinuating that there's something wrong with me I don't like it.


Personally I'm pretty burnt out on all those social games myself. I'd rather just play a 2 player abstract nowadays, like the GIPF series. Please don't take what I said in my original post as a scathing indictment or that there's something wrong with you. I get along with most people and I'm sure I'd have no issues playing with you at a game night.

There are certain personality types that tend to lead to negative experiences in gaming, though, and being a poor sport is one of those, and I do try to avoid gaming with those people when I can.


Diplomacy sounds unique, though, because it takes so long to play. In shorter games I might betray you and you me before the night is over. Also, maybe the length makes it eel like there's more at stake?


Both games lasted a long time (one was in person for 10 hours before we ended it, the other was an online game with one turn made per week). Both times I was completely crippled (if someone is going to betray you in Diplomacy they better cripple you or they're going to be fighting multiple fronts later, and that's really hard to do in Diplomacy), and had to basically observe what happened for the rest of it.

I still stand by my statement. It's just a game. Just because it took a few extra hours than most doesn't mean it should permanently damage friendships. Maybe take a week or two break from everyone to decompress from the absolutely intense and crazy experience, but not permanently damage a friendship. That's the sign of a very weak friendship, I feel.

As for more at stake...what's at stake? A 'yay, I won!'? It's not a poker tournament where the winner is going to take home $100,000+.


Uno has damaged friendships. We humans tend to take games a bit too seriously. Frankly, I worry about my friends who won't take a shot at winning in the mid-game when its pretty obvious the other side is about to be done. Not being able to separate a game from feelings is a problem for some.

I should point out I separate games from gambling, because money does changes things quite a bit.


I suppose close friendships is a context in which I can imagine playing this game again. Having six close friends that love strategy games and have a day to dedicate is much harder to imagine.

It’s the weak friendships that I’m concerned about damaging.




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