So you'll learn it after a while and it won't serve it's purpose anymore? Each letter should slightly animate like a little slug or render randomly to get benefits of forcing brain to read-with-focus or whatever that is.
I wrote a PostScript font like that once. You just have to use the "setcharwidth" operator instead of the "setcachedevice" operator in your font's BuildChar or BuildGlyph procedure, so your glyphs don't end up getting cached.
Here's an even more dynamic (albeit less efficient) PostScript font I made for NeWS that forks off a light weight process to draw each character in the background.
It actually creates a separate canvas (window) for every character with a lightweight input event manager process listening for mouse events that lets you slide each character around the screen by dragging with the middle mouse button.
Some of the characters are "CycleItem" widgets you can click on with the left button to cycle between different glyphs, and even "SliderItem" sliders and "TextItem" input fields!
Because why should't you be able to create fully interactive editable user interfaces just by drawing text?