Graphics: The character's movement animations are smooth and cohesive; the characters do not appear to jump from animation to animation.
Gameplay: Guns: The three available guns are nice, but I want that mortar launcher.
Gameplay: Shooting: The ability to shoot multiple bullets and create alternative directions because of kickback is a neat feature.
Gameplay: Opponents Shooting: The infinite amount of bullets that the opponent has does not jive with my predicament. The shotgunner lays down a full spread of bullets while the mortar shoot covers from a distance. My theory was to wait for the opponent shotgun guy to run out of bullets.
Gameplay: MortarDude/Cover: The first mortardude fires directly onto a canopy, sometimes the mortar hits the canopy and explodes, other times when the trajectory puts the mortar on path to hit the canopy, the mortar falls through.
Gameplay: Damage: No clear sign that I was hurt by that last bullet that was shot at me while I was diving behind the tires. If you want to leave off a damage bar, take off body parts from the character accordingly.
The player will get the mortar launcher - still figuring out how to make the controls work.
I hadn't thought of giving the enemies limited ammo. I will try it and see how it feels. I haven't done any work on what weapons the player gets and when. This will come once I start making more levels.
Yes, a damage bar seems like a good intermediary step while I explore other options for showing bullet hits.
Gameplay: Guns: The three available guns are nice, but I want that mortar launcher.
Gameplay: Shooting: The ability to shoot multiple bullets and create alternative directions because of kickback is a neat feature.
Gameplay: Opponents Shooting: The infinite amount of bullets that the opponent has does not jive with my predicament. The shotgunner lays down a full spread of bullets while the mortar shoot covers from a distance. My theory was to wait for the opponent shotgun guy to run out of bullets.
Gameplay: MortarDude/Cover: The first mortardude fires directly onto a canopy, sometimes the mortar hits the canopy and explodes, other times when the trajectory puts the mortar on path to hit the canopy, the mortar falls through.
Gameplay: Damage: No clear sign that I was hurt by that last bullet that was shot at me while I was diving behind the tires. If you want to leave off a damage bar, take off body parts from the character accordingly.