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Graphics: The character's movement animations are smooth and cohesive; the characters do not appear to jump from animation to animation.

Gameplay: Guns: The three available guns are nice, but I want that mortar launcher.

Gameplay: Shooting: The ability to shoot multiple bullets and create alternative directions because of kickback is a neat feature.

Gameplay: Opponents Shooting: The infinite amount of bullets that the opponent has does not jive with my predicament. The shotgunner lays down a full spread of bullets while the mortar shoot covers from a distance. My theory was to wait for the opponent shotgun guy to run out of bullets.

Gameplay: MortarDude/Cover: The first mortardude fires directly onto a canopy, sometimes the mortar hits the canopy and explodes, other times when the trajectory puts the mortar on path to hit the canopy, the mortar falls through.

Gameplay: Damage: No clear sign that I was hurt by that last bullet that was shot at me while I was diving behind the tires. If you want to leave off a damage bar, take off body parts from the character accordingly.




Thanks very much for your detailed feedback.

The player will get the mortar launcher - still figuring out how to make the controls work.

I hadn't thought of giving the enemies limited ammo. I will try it and see how it feels. I haven't done any work on what weapons the player gets and when. This will come once I start making more levels.

Yes, a damage bar seems like a good intermediary step while I explore other options for showing bullet hits.


Just make the enemies spend 2-3 seconds reloading after they've fired a certain number of shots.


They do already, but I could lengthen the reload time.




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