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In C++ the main actual rabbit hole of useless abstraction begetting useless abstraction is premature generalization from what you actually need to templates that can be used with types you don't need, which then proceed to kick you with implicit assumptions, type traits, unforeseen subtle type distinctions like those that come up in Haskell.

Other kinds of "stuff from the latest C++1x standard" tend to consist of relatively harmless novel ways to express something, usually not intrinsically complex and, when inappropriate, causing only localized damage (typically puzzling syntax or slightly wrong declarations with no impact on unedited code parts, even in the same class or function).




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