I know! Not quite like driving a real car vs. playing a racing game, but still...
> something amazing about working on a very low powered system
The amazing thing is that they did not feel like low powered. Usability-wise, 1 million instructions per second was nothing to sneeze at, and nor was 1 megabyte of core memory.
I know! Not quite like driving a real car vs. playing a racing game, but still...
> something amazing about working on a very low powered system
The amazing thing is that they did not feel like low powered. Usability-wise, 1 million instructions per second was nothing to sneeze at, and nor was 1 megabyte of core memory.