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Man I love these things. Back before Twitter upped their character limits, I remember a trick to cram more data in a tweet was to abuse how Twitter counts characters (it attempts to count visually rather than by byte), so by using a ton of multipart emojis or larger Unicode characters to over double the information that could fit in a tweet.



I thought about using Unicode, but it felt like cheating.

Perhaps someone can fit two games in a single multibyte tweet?


Multibyte chars is optimizing for Twitter, not for a set amount of bytes. If you try to fit in 140 bytes and you use >140 bytes because they are multibyte chars, then yeah, you're cheating. But if you're trying to "fit in a tweet", I'd say that's perfectly fair game.

Anyhow, two games... cool, but to be perfectly honest, I thought the game was going to be more like the real snake than just drawing a non-overlapping line on screen. A more impressive game might be more impressive than two games.

Then again, two games is also pretty darn cool.


IIRC weren't the Twitter length changes only applied to languages that weren't benefiting from the more "dense" encodings.

Meaning languages like Chinese and Japanese are still at the old limit.




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