I took this as an initial exploration of genetic algorithms for architecture. As such, the idea is more interesting than the specific parameters and weights chosen here.
You'll notice as you scroll down that this article _does_ vary the parameters and weights. For instance, the one that optimizes for windows tends to create interior courtyards.
I could imagine adding parameters and weights for thresholds, areas for crafts, light on two sides of rooms, rectilinearity, water shedding, etc. etc. etc.
But I love the idea that what comes out the other end is wildly weird and yet functional, and feels organic and nest-like rather than square.
I posted my comment after reading the article, which included optimized-for-windows results. Of course, others may have had it sitting around in a browser tab for a while…
You'll notice as you scroll down that this article _does_ vary the parameters and weights. For instance, the one that optimizes for windows tends to create interior courtyards.
I could imagine adding parameters and weights for thresholds, areas for crafts, light on two sides of rooms, rectilinearity, water shedding, etc. etc. etc.
But I love the idea that what comes out the other end is wildly weird and yet functional, and feels organic and nest-like rather than square.