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No, but OSX certainly is. I doubt it's viable to write games without using any of the proprietary APIs.



You can write games just fine using OpenGL (and SDL for windowing/inputs/audio/etc).


For now, but in the next version there will probably be no OpenGL support.


Doubt it. There are still dozens of frameworks that still link to OpenGL, and Apple’d need to drop or update them all in a year. Most likely it will remain on the system for at least a couple years.


You'll still be able to use MoltenVK to get Vulkan support, and SDL will still work for windowing and everything else.


I was just referring to the "lesser degree" of being proprietary




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