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Laforet
on July 27, 2018
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Adobe Flash’s Gaming Legacy and My Efforts To Save...
No, but OSX certainly is. I doubt it's viable to write games without using any of the proprietary APIs.
roblabla
on July 27, 2018
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You can write games just fine using OpenGL (and SDL for windowing/inputs/audio/etc).
yoz-y
on July 28, 2018
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For now, but in the next version there will probably be no OpenGL support.
saagarjha
on July 28, 2018
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Doubt it. There are still dozens of frameworks that still link to OpenGL, and Apple’d need to drop or update them all in a year. Most likely it will remain on the system for at least a couple years.
roblabla
on July 28, 2018
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You'll still be able to use MoltenVK to get Vulkan support, and SDL will still work for windowing and everything else.
jimmaswell
on July 28, 2018
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I was just referring to the "lesser degree" of being proprietary
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