Hacker News new | past | comments | ask | show | jobs | submit login

Yeah they do, yet is used as much as GL ES 1.0 was on the PS3.

Most Switch games are done in Unity, Unreal, Crysis and a couple of other lesser known middleware engines, taking advantage of NVN.




I suppose they might use NVM to interface with Nintendo specific hardware, they don't need it for graphics. So if engine developers are smart, they minimize NVM usage to only those corner cases, since there is no need to reinvent the wheel and duplicate work.

>yet is used as much as GL ES 1.0 was on the PS3.

Any Vulkan based engine can use it. Wasn't there Doom release for Switch?


One game among 1165 available titles.

Khronos keeps trying to advocate game developers to adopt Vulkan.

Meanwhile everyone already added DX12, Metal, NVN and LibCGNM to their engines.

Here for your education about game developer culture, Unreal demo at WWDC 2018, and the community live stream done afterwards.

https://www.youtube.com/watch?v=S48T-cOG0ks

https://www.youtube.com/watch?v=AdhzavPtUms


One that shows proper example, but there can be more, especially if they aren't exclusives. There is no point for developers to waste time.


Funny how the whole industry contradicts what you think is so valuable.


No industry likes wasting money which you insist it should do, by duplicating work pointlessly.

> Khronos keeps trying to advocate game developers to adopt Vulkan

And you don't like that, since you are a big fan of lock-in apparently.


Contrary to you I had the privilege to know the industry from inside a couple of years ago, was an IGDA member, still have some contacts there.

I am a big fan of games worthwhile playing and the related IP produced from them, regardless of the tools used to produce them.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: