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I’ve worked a lot on networked multiplayer games on the gameplay implementation side of things. Lots of fun and interesting challenges in terms of latency hiding, client side prediction and keeping everything in sync. Game development in general let’s you dabble in lots of different areas and gameplay in particular can cross disciplines. Obviously it also comes with a bunch of downsides in terms of pay and working conditions.

Now I’m working at a startup making a collaborative VR modelling tool which applies all the same problems to a more ‘serious’ end.

Both still have a fair share of plumbing work as well. But that can be a welcome relief. I find solving hard problems (particularly under pressure) can become obsessive and make it hard to be present with my family and sleep!




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