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"As a result, gaming has come to privilege haves over have-nots, work and passive consumption over leisure, and the economic over the social."

I can't parse this. And my eyes glazed over once I kept trying to get past it and keep reading.




It is horribly written.

>gaming has come to privilege haves over the have-nots

Extrapolated, I take it to mean: People with money to spend now have an advantage over poor people when it comes to video gaming

Even then, it's unclear what this means. An advantage acquiring games to play because it's more expensive to get into? In success within the games themselves? Something only rich people have the time to engage in?


Yeah, I can sorta figure out what was meant by that line. I think he's saying that in-game purchases have turned gaming into something you need to have money to be able to do. I'm not sure I agree with that, though. Casual gaming is apparently more popular than ever, and plenty of good games can be played without 'buying up'.

I have to caveat that with a few statements. For one, I am a silicon valley 'have'. Secondly, I'm not a gamer.

But I distinctly remember how long it took me to save up $65.99 1990 dollars ($130 today!!!) for Super Mario 3. To say nothing of the costs of the consoles.

Smartphones aren't free, but today you can play free- or nearly-free games on hardware you already own.




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