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Isn't the golden age now, where difficulty is customizable?



Absolutely not. Difficulty is customisable, but we still live in a world where massive AAA titles lock things which in previous generations were relatively easily attainable behind grinding measured in weeks, not days, with no regard for any difficulty setting you might have, while constantly suggesting both explicitly and by implication that you could skip the grind by just giving them more money.

I think a lot of the indie and AA space is still very good, though.


The reason the golden age is now is specifically because you have all those options. Just because AAA games exist doesn't invalidate the fact that if you are looking for a specific type of more traditional game experience, you can find it much easier then ever before.


The "Golden Age" usually refers to when the great works were produced; otherwise we'd always simultaneously be in every golden age that ever occurred (barring the works in question being destroyed), making the term kind of meaningless.


Well, no, because the axis we're looking at isn't difficulty. And customizable difficult is not a recent idea.


Difficulty levels have been a thing for over 20 years.




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