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What I find fascinating is how there's a whole mathematical formalism for describing juggling patterns called siteswap which allows patterns to not only be described, but discovered. It's based on throw heights, with the basic 3-ball cascade being represented by 3 - a sequence of balls thrown so they land 3 beats later on, repeated indefinitely. 531 indicates one ball thrown high, one mid-height and then one passed directly across from one hand to the other.

Basic intro:

http://www.twjc.co.uk/siteswap.html

Much more in-depth treatment here including synchronous and multiplex patterns, ladder and causal diagrams and a bunch of proofs relating to the notation:

https://www.jugglingedge.com/pdf/BenBeeversGuidetoJugglingPa...

but you can always go here and try a few patterns such as 3, 441, 531, 504, (4,4) or in windmill/Mill's Mess mode, 423

http://www.gunswap.co/




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