What I really like are the tweet-sized entries though. So much so in fact that I'm donating a copy of JS:TGP as a prize for the best <=140 byte entry :)
Some pretty impressive demos there and I like the HTML5 buzz too, but, as much as I dislike Flash, its still a bazillion times faster on most browsers at the moment. It'll get there in time though.
Those tests don't seem to include anything graphical - Flash has a lot of higher level graphics stuff that you would have to implement yourself if you were using Canvas.
I know it pretty well as I'm friends with Bill Carlton - the guy that's tried to beat the Missile Command high score a few times. The game isn't as straight forward as you might think, there's a game crashing bug for instance which has burned Bill twice now at 40 hours+
3d terrain: http://js1k.com/demo/448
pulsing beams: http://js1k.com/demo/171
heatmap: http://js1k.com/demo/156
DOM3d: http://js1k.com/demo/326
What I really like are the tweet-sized entries though. So much so in fact that I'm donating a copy of JS:TGP as a prize for the best <=140 byte entry :)
Here are my entries to date: http://www.puremango.co.uk/2010/08/some-tweetable-js1k-demos...