So now your rebuttal to me pointing out of this design flaw is that it is possible to write a buggy implementation even in the absence of such design flaws, and that Rust can help you avoid those bugs too. I'm not sure entirely what else I'm supposed to say in response, but yes, that is a true statement.
I'm arguing against your top-level original comment; I have no attachment to any particular scheme for implementing linked lists, they're just examples of things that are almost right, but are wrong enough to result in memory corruption.
My thesis is "it does get tricky to implement a linked list without garbage collection".
My original example was simple to avoid having to work through a longer example. Now that I reread, I agree that that particular example isn't relevant.
My second example was demonstrating that even a list fitting into your proposed ownership scheme (which, you say, "doesn't get tricky") does get tricky. You apparently agree that this is problematic, so you also apparently agree that it is tricky to implement a linked list.
Rust rejects most attempts because of the risk of memory unsafety, and it's hard to convince it otherwise, because there's little difference between 'safe' and 'unsafe' in a pointer soup.
Oh, so all you're arguing against is my statement that "it doesn't get tricky"? In that case I think you're somehow missing the entire point of these discussions. I didn't make that statement in the abstract; it had some context behind it. The thesis of the article (and hence the basis for my comment) was that linked lists are tricky in Rust -- and presumably not (as much) elsewhere, or Rust wouldn't the focus of the article. I am saying, no, that trickiness only comes about because he's insisting on the wrong design, and if he took the same approach as in C++ (or C#) he would no longer encounter it. That's what "it doesn't get tricky" means. If you pull it out of context and make your thesis that "it does get tricky to implement a linked list without garbage collection" in general, then okay, yeah, sure... linked lists are tricky, pointers are tricky, programming is tricky, life is tricky, etc... but then we get nowhere since all of those are entirely missing the Rust context behind the discussion.
No, I am disagreeing with your explicit disagreement with "implementing a data structure like this in a non-garbage collected language without Rust is also quite tricky".
Now that I reread for a third time, I suspect you may've picked up on the "a data structure like this" to mean "a linked list with this exact ownership arrangement", whereas I interpreted it as the looser "a data structure like a linked list". That puts the rest of your comments into more context, and sure, I grant you that it's a suboptimal choice, but I don't think it's what the author meant.
In any case, I think I was rather assuming too much Rust context: taking your suggestion does not resolve the trickiness in Rust (as in, you won't be able to convince the compiler to accept it without using `unsafe` or reference counting). It's a very common meme about Rust that there's no way to write a safe C++-stye linked list with pointers, something independent of the choice of ownership scheme. "Fixing" the design doesn't actually help: it's still way too much of a pointer soup.
> No, I am disagreeing with your explicit disagreement with "implementing a data structure like this in a non-garbage collected language without Rust is also quite tricky". [...]
I see what you're saying, and again: it's missing the entire baseline and context for that claim. My thesis was that if he had known/considered/used the actual std::list design (which I assume he hadn't, or he wouldn't have proposed nodes that owned siblings), he would not have considered linked lists to be tricky in non-GC'd languages according to whatever his baseline is for that (presumably, tricky enough to blog about it). But somehow you simply extracted my reply with that one quote I replied to, discarded all the rest of the context (his blog post and my comment and all), lowered the baseline for "tricky" (from ≈"tricky enough for him to call it 'tricky' and blog about it" to ≈"possible for the average programmer to write an initially-buggy implementation thereof"), and then ran away with this beautiful straw man to refute. =P Except that (obviously, I had thought) wasn't my claim in the first place...