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Tilemap generation from single example using ideas from quantum mechanics
(
github.com/mxgmn
)
153 points
by
_Microft
on Feb 19, 2018
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9 comments
kragen
on Feb 20, 2018
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[–]
If you like this, it was posted as a very popular Show HN in 2016, so you may be interested in the extensive comments:
https://news.ycombinator.com/item?id=12612246
_Microft
on Feb 20, 2018
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Thanks! I was surprised when I wasn't forwarded to an existing thread when submitting the URL.
sydd
on Feb 20, 2018
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Caves of Qud uses it extensively, its one of the most fun roguelikes that I've played.
asdfasdfdavid
on Feb 20, 2018
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Mind blown
sharemywin
on Feb 19, 2018
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why can't this be done with real images?
foota
on Feb 20, 2018
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Mmm real images have a very high number of NxN patterns, and copying images with large structures won't work out well when only considering local similarity?
Iv
on Feb 20, 2018
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It can and has been done:
http://ddunleavy.typepad.com/photos/uncategorized/2007/10/28...
yorwba
on Feb 20, 2018
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Seam carving is cool too, but it uses a completely different algorithm.
professor_plum
on Feb 20, 2018
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The time and memory complexity are pretty severe with this method.
Consider applying for YC's Spring batch! Applications are open till Feb 11.
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