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Tilemap generation from single example using ideas from quantum mechanics (github.com/mxgmn)
153 points by _Microft on Feb 19, 2018 | hide | past | favorite | 9 comments



If you like this, it was posted as a very popular Show HN in 2016, so you may be interested in the extensive comments: https://news.ycombinator.com/item?id=12612246


Thanks! I was surprised when I wasn't forwarded to an existing thread when submitting the URL.


Caves of Qud uses it extensively, its one of the most fun roguelikes that I've played.


Mind blown


why can't this be done with real images?


Mmm real images have a very high number of NxN patterns, and copying images with large structures won't work out well when only considering local similarity?



Seam carving is cool too, but it uses a completely different algorithm.


The time and memory complexity are pretty severe with this method.




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