FWIW, I would not recommend Elite: Dangerous as an experience without motion sickness. The game features artificial yaw, pitch, and roll. Even though I'm fairly experienced with VR, and fairly resistant to motion sickness, my first few sessions with E:D were notably disorienting. Yaw in particular is discouraged for comfortable VR experiences.
Once that's passed, E:D also features a lot of small text. Also, the default behavior of the cockpit control panels in VR - appear when you look at them, disappear when you're not looking exactly at them - encourages some head movements that will give you neck pains really quick.
All that said, there's something really compelling about feeling the tight cockpit of a Sidewinder, being able to stand up and walk around the cockpit of an AspX, or looking through the glass floor to line up a landing in an AspX.
You're probably right on Elite. I never found it a problem because the pace of gameplay is fairly slow and the cockpit takes up a lot of your field of view but experiences of motion sickness are highly subjective.
Once that's passed, E:D also features a lot of small text. Also, the default behavior of the cockpit control panels in VR - appear when you look at them, disappear when you're not looking exactly at them - encourages some head movements that will give you neck pains really quick.
All that said, there's something really compelling about feeling the tight cockpit of a Sidewinder, being able to stand up and walk around the cockpit of an AspX, or looking through the glass floor to line up a landing in an AspX.
+1 to SuperHot & Virtual Rickality, too.