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> For example, Open-World games need their own.

Bethesda games, generally open world, use an engine (https://en.wikipedia.org/wiki/Gamebryo for older games and https://en.wikipedia.org/wiki/Creation_Engine for most recent), they certainly don't go reimplementing it.

> Or military games like Call of Duty have their own.

No, they used the id engine and improved it over time.

> Also most bigger publishers breed their own engines to save the fees for licencing a third party engine.

Like ? for instance Bioware (as part of EA) uses Unreal engine. You mentioned FIFA games: they also use engines shared across a huge swath of games: https://en.wikipedia.org/wiki/Ignite_(game_engine) and https://en.wikipedia.org/wiki/Frostbite_(game_engine)

The only big release I know not using an engine shared across multiple game series is the recent Witcher games engine.




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