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Good slides, got me back in to the fever of wanting to learn; although a lot of the credit goes to the linked 3Blue1Brown videos (whose Linear Calculus series is excellent) which were a lot more technical but no less approachable.

Question to those versed in ML: I want to work on an AI that plays a video game (aspirations of playing something like Rocket League, but I know I need to start smaller with something like an old NES game). I understand these are usually done with Recurrent Neural Networks, but I'm a little lost as to how to get data in to the RNN -- will I need to make another AI or CNN to read the screen and interpret (including the score?) My 30k ft view is that if I can define a 'score', give it a 'reset' button, and define 'inputs (decision targets)', then I just need to give it the screen and let it do its thing. But getting the 'score' is the part I can't figure out short of adding another layer to the classifier.




You should check out Berkeley's deep reinforcement learning course[1]. There's lecture videos, slides, and homework assignments, and it's all very up-to-date.

[1] http://rll.berkeley.edu/deeprlcourse/





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