I'm developing a monster-taming/breeding game that offers dynamic breeding and the "base" type of breeding interpolates values to create the new child.
Items in-game of course can "nudge" the formula.
Doing this on the block-chain is an interesting idea a few people have suggested to me, but ultimately it didn't mesh with my idea of what the game should be.
Items in-game of course can "nudge" the formula.
Doing this on the block-chain is an interesting idea a few people have suggested to me, but ultimately it didn't mesh with my idea of what the game should be.