If I had a game like this, I would want people to think they could make a lot of money by playing.
An easy way to create that impression and to generate hype would be to make some high-value self-trades.
If the game founders or early adopters didn't do this, they probably should have.
It's not proof they did but there's means/motive/opportunity.
If I had a game like this, I would want people to think they could make a lot of money by playing.
An easy way to create that impression and to generate hype would be to make some high-value self-trades.
If the game founders or early adopters didn't do this, they probably should have.
It's not proof they did but there's means/motive/opportunity.