I have never heard of shadertoy, and had no idea what a shader was, until I watched this video made by the creator of the cool effect in the TFA: https://www.youtube.com/watch?v=u5HAYVHsasc
I want to upload a WebGL demo I've made but I don't understand where I input the vertex shader, only the fragment shader. The site lacks info on how it works.
That's the whole point of ShaderToy AFAIK: no geometry, all pixel magic. Whatever you see on there is entirely frag-shaders. If it looks like geometry, it's still just funky fancy formulas in image space
https://www.shadertoy.com/embed/MdfBRX?gui=true&t=10&paused=...