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Show HN: ARKit Playground – Make ARKit Experiences in JS from Your Browser (expo.io)
151 points by ccheever on Sept 29, 2017 | hide | past | favorite | 25 comments



Hi-

I worked on this along with some other people.

Here's what a demo looks like: https://i.makeagif.com/media/9-28-2017/gMnJTj.gif

You can try a really cool demo made with it here: https://expo.io/@nikki/dire-dire-ducks

It fills your room with water and has ducks swimming around. The sound changes if you dive underwater, and if you press the screen, the ducks will swim towards you. This is a video of what it looks like: https://www.youtube.com/watch?v=8EL1emCVtIw

And you can read more about it here: https://blog.expo.io/introducing-expo-ar-mobile-augmented-re...


I'm getting a black screen on Pixel


It uses Apple's ARKit so it will only work on iPhones. And you need iOS 11 and at least an iPhone 6S or a very recent iPad for it to work.

Google has announced some Android AR stuff so when they roll they out, we will look at making this stuff work across both platforms. Sorry it won't work for you yet!


I always wait for the first minor version bump before installing a new iOS release. Not this time! I can't wait that long to play with what you've built.

(I'd like to read more about it, too, but your Medium link upthread is 404ing...)


oops -- i fixed the medium link. thanks for the heads up.

here it is: https://blog.expo.io/introducing-expo-ar-mobile-augmented-re...


11.0.1 came out earlier this week.


Minor, not patch.


Does it work on an SE (basically got 6s innards)?


Yep :) 5s and 6 recieved iOS11, but they don’t have the hardware for ARKit

SE, 6s onwards has the hardware for ARKit


Hey! Sorry -- we should've made this clearer. ARKit only works on devices running iOS 11, and some particular devices at that:

iPhone 6s and 6s Plus, iPhone 7 and 7 Plus, iPhone SE, iPad Pro (9.7, 10.5 or 12.9) – both first-gen and 2nd-gen, iPad (2017), iPhone 8 and 8 Plus, iPhone X

I think these are the ones, at the time of posting this comment.


Sigh. The first time my venerable iphone 6 is holding me back from something I know I want.


Same here. And just as it's become mine free and clear...


There's a reason that phone contracts are the length they are. ;)


Ah ok, I saw the "download for Android" and installed it right away :)


Haha yeah, Expo itself generally works on both iOS and Android, but this particular demo in Expo works on iOS only since it needs ARKit. Here's an edit of the demo to just use a standard THREE.js camera and scene and not an AR one: https://snack.expo.io/rJCl4mnib It should work on Android. You can still edit the code (like the box dimensions) to see the changes immediately!


So... A pink screen on my 6th generation iPod touch is the confirmation that ARkit doesnt work on this device (even with iOS11)


Oooh, pink. I only get a white screen on my iPhone 6 with iOS10.


Isn't the above water music the Super Mario 64 water music theme? Also, really cool demo!

edit; oh I get the play on the title now.


yup :) thanks!


Great choice!


This seriously makes mobile AR development a lot easier for anybody who doesn't want to go through the entire overhead of learning iOS. Amazing work!


This is incredible, going underwater is actually pretty awesome!


"As long as we don't run out of PIDs."

:)


The link doesn't work in expo


Black screen on Android.




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