My first game came out yesterday. I submitted it for review at 34 different sites. I sent out an announcement email to a list of people who requested to be informed about the game. The game's artist posted an announcement on her blog. I submitted a Lite version of the app yesterday.
Is there anything else I can do? I feel like I have exhausted my free options. Advertising is a possibility but I only want to spend money earned from the game on advertising. AppCircle is probably out given my game is $.99 and they charge $.75 per install.
Any advice based on your own experience is appreciated.
2. Create an account at the TouchArcade forum and give out a lot of promo codes (be sure to mention the promo codes in the forum thread title!). The users who receive the free promo codes may get the game for free, but if it's a great game they will spread the word about it through word-of-mouth. They will also give you valuable feedback. Be sure to respond to their complaints, feedback and praise on the forum thread, they will love you for it. Customers who feel like they are taken seriously will be happy customers who will gladly spread the word about your game for free.
3. Keep updating the game and spread the word about the updates. Constant updates is the reason why old games like Doodle Jump, Pocket God and Angry Birds still are immensely popular.
4. Your website sucks. If a game peaks my interest enough, I'll check out the website. Your page was just a boring support form. I want videos, I want screenshots, I want summaries of reviews (linking to the full review), stats, a blog with updates etc.
This is a good example of a page for an iPhone game: http://www.rovio.com/index.php?page=angry-birds
5. Rotate the screenshots.
6. Shorten the link to the youtube-video with something like bit.ly. It's impossible to copy it and it's much easier to visit a bit.ly-link than a youtube.com-link