Eve is an excellent example of a game with mostly user-supplied content in a loose framework. The game supplies a physics engine and basic rules for game components, but beyond that it is an open world.
This is both a strength and a weakness: the game itself isn't that interesting or challenging without interacting with other people. But you can't really see all the game's content because so much territory is controlled by hostile teams. So unless you have nerves of steel and great skills to fly stealthed, you'll probably never see Russian-controlled Drone Regions, for example.
It would be cool to have a second shard of this universe in "care bear" mode that didn't allow player-vs-player (PVP) so that people could appreciate all the content that CCP created. It might also create pressure on CCP to create more interesting non-player-dependent mechanics and content in the game.
> "care bear" mode that didn't allow player-vs-player (PVP)
that would not be a game of EVE. It would be World of Warcraft, but in space. And not a particularly good one either.
The uniqueness of EVE _is_ the free-form, non-consensual PVP. Just like in real life, you cannot say no to being mugged, or ganged upon. When making friends, you cannot really know to trust them, and if you do find trust worthy friends, you friend them for life.
>The uniqueness of EVE _is_ the free-form, non-consensual PVP.
It's just another bit in a database and only one aspect of the game. Sure, there are 1,000 experiences in Eve you'll never get anywhere else - from spinning wormholes trying to find a dread enemy, to station spinning out of utter boredom because your station is bubbled to hell and back.
However it's simply not possible to see all the content on-offer in the game because PVP precludes it. I realize for some people the idea of EVE without PVP is inconceivable and that's fine, I'm just saying it's too bad because it would be fun to be able to see all of the game and enjoy other aspects of it that are suppressed by the ever present threat of PVP.
You can go anywhere in Eve with the right ship and an understanding of the mechanics with different regions of space. In fact, explorers do just this as a form of PVE in hostile space. Creating Trammel for Eve doesn't add anything.
>But you can't really see all the game's content because so much territory is controlled by hostile teams
There's not that much to see out in those systems. You're definitely not missing any major story lines or lore because of it and the planets and suns are similar as everywhere else.
But are missing story line and lore and missions if say you're a goon versus anyone else. You can't go do missions outside of your controlled space, build standing with those other factions, etc. I always enjoyed Eve and thought it was decent eye candy and of course the meta gaming and stories the players created are vastly more entertaining than the game itself.
Still maybe it's just me being a completionist but I'd love to visit every part of the game. Fark it. Maybe I'll just resub and fly throw away stealth bombers until I do. But I sure as hell won't be able to mission with every faction.
This is both a strength and a weakness: the game itself isn't that interesting or challenging without interacting with other people. But you can't really see all the game's content because so much territory is controlled by hostile teams. So unless you have nerves of steel and great skills to fly stealthed, you'll probably never see Russian-controlled Drone Regions, for example.
It would be cool to have a second shard of this universe in "care bear" mode that didn't allow player-vs-player (PVP) so that people could appreciate all the content that CCP created. It might also create pressure on CCP to create more interesting non-player-dependent mechanics and content in the game.