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So if you want to play the largest variety of indie games, rather than just the hits you're better off buying an iPhone.



I guess it depends on if you care about early adoption or not or what country you're in. Most of the indie games are available on Android. And if you happen to be in Asia, much of the indie games target Android first.

I just don't think most people care about these issues, both platforms have a huge software library, and both have a huge number of users. I'm kind of tired of people turning technical threads into platform war discussions.

If you're a loyal iOS developer or user, why do you care about what Android does? This announcement is only positive. For Android users, it signals platform level AR support. And for AR fans, it signifies a growing convergence on a low hanging fruit "AR-lite" that will be available to both platforms.

It would be like if only one platform had a Web browser and suddenly the other platform got a browser, and people we're all angry like "Well, platform #1 had a browser first! And it has more websites that optimize for it!"

The real story is "hey, now there are two web browsers, and the web will be larger"

The endgame is AR-lite now has two platforms competing. That's good for users, and good for developers, despite an intermediate period of chaos and fragmentation as things evolve.


No, that's not what he said. You just reiterated your (misguided) post.




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