Can you elaborate on the process for this? I'm curious what software you're using, how many modelers you have, and if you're using 3D scanning equipment.
Modeling everything by hand has to be unimaginably laborious.
Incredible work by the way, you've already sold me as a customer. :)
We're making it all by hand because it needs to be relatively low poly for the app and website :) I'll write about the process when we've figured it out completely. I'd say we are about 70% done on the modeling. Rigging and animating is a whole other animal.
The amount of things to do on this project is incredible. When I embarked I thought we'd shoot 'making of' stuff all the way, but the reality is that even filming the film is hard enough work - to film the filming of the film would just be too much. I'd like to go back at the end and cover how we do some things - we really learned a lot. The other reason it's hard to do a 'making of' is that I actually don't know how to do this stuff, so we'd waste a lot of time explaining how to do it, only to discover a better way two weeks later.
> The other reason it's hard to do a 'making of' is that I actually don't know how to do this stuff, so we'd waste a lot of time explaining how to do it, only to discover a better way two weeks later.
That's exactly why a making of would be interesting. Here's an idea: shoot all that stuff anyway, with a single fisheye camera so that if you ever decide to do a making of you at least have some raw material to work with. Documenting this work that you are doing would have lasting value.
Can you elaborate on the process for this? I'm curious what software you're using, how many modelers you have, and if you're using 3D scanning equipment.
Modeling everything by hand has to be unimaginably laborious.
Incredible work by the way, you've already sold me as a customer. :)