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Like alcohol or gambling, it's probably inherent in the product for some people with genetic predispositions to certain types of addictive behavior. My hypothesis is that the level of "dopamine-kick" is at least partially a function of genes and probably partially a function of nurture. For example there are some people who cannot drink socially, encouraging them to have one drink "to relax with the rest of us" may cause them harm. To the extent that you are designing your application to consume more and more of the user's attention (note that the customer is the advertiser, the addicted user is the product), to make it more and more addictive, you may be ruining some people's lives.



> To the extent that you are designing your application to consume more and more of the user's attention (note that the customer is the advertiser, the addicted user is the product), to make it more and more addictive, you may be ruining some people's lives.

Our economy is intertwined enough that "your actions somewhere down the line may be making it easier for someone to make choices that ruin their lives" is probably true of literally every single person. If you work on a product making low-skill hiring more efficient, you're also lowering McDonald's costs and making it even harder for people with unhealthy relationships with food to resist, and thus "you may be ruining some people's lives".

It's so broad a claim that it's utterly meaningless.


If your direct goal is to consume more and more of your user's attention so that you can sell it to your customers and you don't place any limits on how much you will "harvest" you are on a path to destroy people's lives. Your points are also valid as to second and third order effects but I think you need to distinguish between the deleterious impact of primary goals and side effects. I would suggest the goal of developing an addictive app is similar to developing digital heroin: likely to be highly profitable but ethically and morally bankrupt. I think McNamee is offering a direct and specific ethical test for anyone developing applications.




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