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> If the design is somehow more functional, ...

The problem is that the design barely functioned at all. The light switch was hard to discover, and used gestures even harder to discover. How different would it be if the "smooth panel" was a backlit LCD touchscreen with a softly-glowing "O -> |" on it? Especially if it were placed where it was visible the instant the door was opened? Alternatively, if it reacted to any motion instead of specific gestures.

I guess the lesson I take from it is that _visual_ design is only a single component of the overall design or interaction design, and focusing only on the visuals without thinking about anything else is not likely to generate a usable solution.




How do you know visuals were the only criteria? A flat panel is a hell of a lot easier to clean than a regular light switch.




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