> Is C# becoming the lingua franca of modern game engines?
Unfortunately. It's a decent language, but it just seems a bit too heavy to use as a scripting language, but not as good as C++ for heavy lifting.
I'm doing some stuff on Godot, and will probably just end up using GDScript for basic stuff, and GDNative for more intensive stuff (It's a C/C++ API for shared libraries that you can load up through the editor).
Unfortunately. It's a decent language, but it just seems a bit too heavy to use as a scripting language, but not as good as C++ for heavy lifting.
I'm doing some stuff on Godot, and will probably just end up using GDScript for basic stuff, and GDNative for more intensive stuff (It's a C/C++ API for shared libraries that you can load up through the editor).