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> Is C# becoming the lingua franca of modern game engines?

Unfortunately. It's a decent language, but it just seems a bit too heavy to use as a scripting language, but not as good as C++ for heavy lifting.

I'm doing some stuff on Godot, and will probably just end up using GDScript for basic stuff, and GDNative for more intensive stuff (It's a C/C++ API for shared libraries that you can load up through the editor).




> but it just seems a bit too heavy to use as a scripting language, but not as good as Assembly for heavy lifting.

> but it just seems a bit too heavy to use as a scripting language, but not as good as C or Pascal for heavy lifting.

Are two variations of that statement I have heard among games developers since I am in computing.




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