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Yes, and that complaint is specific to Unity's current GC. They will update it eventually, and it will no longer suck.

Does the GC in Unreal-mono have the same problems? If not, it's a non-issue.




It should be significantly better, but can still pause. Beyond this, it really depends on how you are allocating/using/reusing objects... There are techniques you can use that aren't too painful to overcome some of the issues.


Unity has a specific situation with Mono that doesn't apply to anything else. It won't apply here, something like this can use the latest Mono.




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