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socialist_coder
on Aug 4, 2017
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Mono for Unreal Engine
Yes, and that complaint is specific to Unity's current GC. They will update it eventually, and it will no longer suck.
Does the GC in Unreal-mono have the same problems? If not, it's a non-issue.
tracker1
on Aug 4, 2017
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It should be significantly better, but can still pause. Beyond this, it really depends on how you are allocating/using/reusing objects... There are techniques you can use that aren't too painful to overcome some of the issues.
kevingadd
on Aug 4, 2017
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Unity has a specific situation with Mono that doesn't apply to anything else. It won't apply here, something like this can use the latest Mono.
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Does the GC in Unreal-mono have the same problems? If not, it's a non-issue.