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C# has been in the gamedev toolkit since XNA, over a decade ago.



Yeah and MSFT showed their stink finger to the community twice, first with C# Managed DirectX, then with end of life for C# XNA. https://en.m.wikipedia.org/wiki/Microsoft_XNA

Who would be so stupid and learn-resistant to use C# a third time for games?? Well there are those sheeps, that believes and do everything for their PR department.


They have brought back support for XNA/Monogame when they released the new XBox games program.

http://news.xbox.com/2016/03/14/letter-chris-charla-idxbox-u...

XNA was a victim of the usual internal wars between Windows Dev and DevTools R&D units, about which way to build software (.NET vs C++).

Hence why they are so supportive of Unity nowadays, which is the main way to develop HoloLens applications.


> XNA was a victim of the usual internal wars between Windows Dev and DevTools R&D units, about which way to build software

the reasoning behind it doesn't change the years of my life I spent learning an obsolete tech stack.

which is fine: tech moves on. Except for the fact that MS told me it was the future.

and I don't blame them, but I'm also not going to take them at face value again.


and while XNA is technically dead, Monogame lives on top of the bones if you want to code from scratch in C#.




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