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Maybe something like UT or CS, where it's all over in 3 minutes, that's true.

I remember being a kid and playing games like Tomb Raider where you would have to really think and work hard to unlock puzzles. Even games that offered you the opportunity to just fly through them usually had some form of deeper gameplay. For instance, SF Rush was all about things flashing by really fast, but the real challenge was to collect all the keys in the game, which often required a lot of innovative thinking about finding things to jump off.




The main difference here is between action and puzzle games. I personally disliked the pure puzzles because they felt too restrictive. Large-scale strategy games like simcity were a better fit for me. The same pattern shows up in my coding. I really don't like simple puzzles, but love challenges where I feel like I'm building something, not just solving it.


You know, that's a pretty good point. Most console games have some "completionist" aspects that usually encourage some degree of cleverness and persistence, if nothing else. I know that I always enjoyed that aspect when I was a kid, although I don't know if it's the prevailing mindset.




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