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> You can't compare WebSockets with WebRTC because the first one has a much larger implementation base across browsers than the later.

This is exactly what I pointed out: WebSocket has much larger implementation base across browsers and back-end due it's simplicity.

> There is also a list of various transparent fallbacks that can be implemented like long polling which WebRTC doesn't have.

Those fallbacks were temporary solutions during adoption of WebSockets which today are obsolete as WebSockets are well adopted and pure WebSockets implementation is fairly simple.

This is what we want from WebUDP for server-client cases, which we can fallback to WebSockets if WebUDP is not supported.




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