For this to be taken seriously, I think you need to demonstrate that you're capable of using WebRTC to do what you need. Without a decent nod in that direction, people are going to think that you're just not aware of the potential complexities.
Worth mentioning again: this effort is to explore server-client low-latency, not peer-to-peer scenarios which WebRTC solves well.
And this is collaborative effort, not personal. So all input is welcome.
I've used WebRTC for p2p and server-client cases, and it is nightmare for later. And many other developers have expressed very similar experience when it comes to server-client cases.
Even more, after many years we see very little adoption of WebRTC for server-client cases due to it's complexity. WebSockets on the other hand took very little time to get adopted by many back-end platforms as well as browser vendors.
I wrote my own WebSockets solution long time ago on .Net before 4.5 .Net was released (includes own WebSockets implementation).