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The engine was designed to be a simple toolkit; dropping assets into a folder and writing a couple scripts. Entire training applications could be written without touching a line of C/C++.

Sounds like he cloned (at least some) of the system behind Unity3D. I have used that on a couple of projects and if I had a chance to push code to their repository I would have done so too. Worst piece of crap since Win ME.

Anyway the explanations he come up with aren't very useful: he hasn't talked with the developers at all, because if he had he would have known that we change the libraries because they aren't powerful enough. The only way they can become powerful enough? By being so general they might as well use C++.



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