Yeah, I actually completely agree. While it's not something I prioritized during development, perhaps it should be something I prioritize now. I tried to minimize the friction by not requiring any email verification but I realize that's something that's a deterrent to some players.
As someone said upstream, as a content-creator, I feel like I should just try the game someone spent many hours of their life building. But as a content-consumer, I'm irrational with my attention span for some reason.
So because my game is hosted on Heroku, there are some banned IPs that facebook has blacklisted that Heroku uses. I did give it a shot earlier in development but perhaps I can get it working with google login! :)
I'm aware of the proxy services that heroku provides but it wound up being a lot of setup for something that I could probably replace with something like google logins if I wanted. Sounds like people would like it!