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> They need to get data in like... 3 seconds... So the operators can shut the machine down if something goes wrong.

That sounds like a not-necessarily-low-latency-yet-still-realtime problem for which the original low latency solution was replaced with a non-low-latency solution that still hit the realtime scheduling deadlines.

It seems as more and more big players put money into such solutions, the bonefide low-latency realtime problem space shrinks to a smaller mindshare. I'm not sure if that mindshare is fitting or insufficiently small, but the shift is palpable and does have drawbacks.

So if you know about the problem of receiving and sending audio fast enough so that the human on the other end doesn't hear the result as an echo, you read this article between the lines and go, "oh, that's what the microcontroller and isochrony are doing in there." If you're not, however, there's nothing explicitly stated in the article that informs the reader that this problem space still exists and can't be solved by throwing AI/4G/The Cloud at it.




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