I really appreciated this write-up, and I can 100% empathize with the struggle of the game designer [1].
I'd like to give the author one piece of feedback: please refine your color palette to use contrast and hue to make it easier for players to identify the various game entities! Looking at the screenshots and watching the gameplay videos, it's really hard for me to pick out the what's important and what's just background. Everything blends together and just looks like noise.
Take a look at other games, e.g. Raptor: Call of the Shadows, which make it really easy to scan the screen and identify/differentiate background terrain, power-ups, enemies, and bullets. When it's hard to tell what's going on, you add an unnecessary barrier to entry.
That said, keep making games!! Seems like you're good at it. :)
I'd like to give the author one piece of feedback: please refine your color palette to use contrast and hue to make it easier for players to identify the various game entities! Looking at the screenshots and watching the gameplay videos, it's really hard for me to pick out the what's important and what's just background. Everything blends together and just looks like noise.
Take a look at other games, e.g. Raptor: Call of the Shadows, which make it really easy to scan the screen and identify/differentiate background terrain, power-ups, enemies, and bullets. When it's hard to tell what's going on, you add an unnecessary barrier to entry.
That said, keep making games!! Seems like you're good at it. :)
[1] http://www.atomicarmies.com/