GPU computing is economically feasible only because the PC and console gaming markets subsidize it. FPGAs are powerful resources for certain I/O-intensive tasks, but -- at least until VR takes over Real Soon Now -- they have no mainstream appeal to game developers.
So we won't see the kind of organic growth in FPGA computing that we've seen from GPUs over the last 10-15 years. If Intel is counting on that, they (and their stockholders) are in for disappointment.
So we won't see the kind of organic growth in FPGA computing that we've seen from GPUs over the last 10-15 years. If Intel is counting on that, they (and their stockholders) are in for disappointment.