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GPU computing is economically feasible only because the PC and console gaming markets subsidize it. FPGAs are powerful resources for certain I/O-intensive tasks, but -- at least until VR takes over Real Soon Now -- they have no mainstream appeal to game developers.

So we won't see the kind of organic growth in FPGA computing that we've seen from GPUs over the last 10-15 years. If Intel is counting on that, they (and their stockholders) are in for disappointment.




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