Knowing the architecture of ARM is a perk, but the software is going to be all CUDA / OpenCL / Vulkan Compute - the CPU side is just going to be a shim layer to get kernels to execute on that graphics card and won't take much development and will hopefully just be the same open standard everyone uses.
I agree with you, except when they aren't hidden...
For some large percentage of the problems we fix I agree with you, but every once in a while you need to peel back a layer or two of abstraction and ask "Why did it do that?" Most abstractions leak, despite whatever heavy lifting they do for us.
Having familiarity with those underlying implementations can make that trouble-shooting much easier. So I guess it is up to each developer to understand how likely they are to peel back different abstractions. I suspect a JS dev will rarely want to look at the assembly and C/C++ might want to every week.