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The part about what iOS does isn't quite correct—apps pass a high-level layer tree to the render server with properties like corner radius and shadow offset, not a list of low-level drawing commands involving textures and shaders. That lets you animate these high-level properties without sending over new commands. I think the basic history is right, though!



Thanks for the correction - that's neat. They really pushed a lot of high level detail into the draw lists!




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