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> At the time this was released, the game performed terribly (as in, incredibly slowly) on all but most advanced PCs.

So it is a Crytek engine? That joke held itself for ages.

> The "real gamedevs" (such as Carmack) were trying to optimize for performance and working on the most possible hardware configurations.

There are many different kinds of gamedevs and many games never made it past their one target platform or sucked on anything else, in addition third party console ports often end up horrible.

Not to forget that the true heroes are often the driver developers that have to add game specific hacks to make the bundle of undefined behavior that the gamedevs call a game both run and look like it didn't come from the uncanny valley.




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