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Last night I tried a web assembly demo of Ogre3d, an open source 3d rendering engine. It worked in Chrome and Firefox. (I will put the link here after work, it is sitting in my personal email)

Whatever you are reading about the spec is not lining up with the reality of progress. We have two implementations now.

I encourage you to read the article, it is a decent primer for someone with your apparent level of knowledge. I assure you web assembly is not an attempt to replace javascript or make javascript look like C/C++, though you imply you believe such when you say things like "Wanting WASM to look like C/C++ is so hilariously misguided". I am not sure how language design factors into, if someone were so inclined they could compile JS to Wasm and have similar performance gains if the compiler optimized well.

Wasm is about nothing more than performance and they have nailed it. It is very fast compared to javascript, though it is slower than the C or C++ compiled to a native executable.




Thank you for taking the time to clarify the status of the project to a stubborn mule such as myself.


I just tested this in Firefox 53 and Chromium 58: https://ogrecave.github.io/ogre/wasm/

Space to jump, WADS to move, Q to draw and put away swords.


https://www.youtube.com/watch?v=BV32Cs_CMqo Unreal Engine 3 (may 2nd release vid) very cool! Can I use WebASM to do amazing music visualizations?


Thank you for being reasonable, that is not very common. You were never rude and we are all... off sometimes.

and sorry I forgot the link, I am writing a note to myself on real dead tree so I can forget it easily.




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