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I think one explanation is that the sandbox/simulation games take more time, leave players with 'more' memories, and as a result are more linked with particular periods in their lives.

Looking at my gaming past, a number of scripted experiences have actually left the most vivid memories, but the sandbox/simulation games are the ones I associate more with friendships, periods in my life, developmental stages, etc.

Nostalgic thoughts are about periods of time, and less about moments. A scripted game, I think, is usually too short to produce nostalgia. The few scripted games that do, like the Myst series, took an unusually long time (for me) to play through, for example.




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