Game philosophy question: I wonder if the difference is between FPS and Isometric WRT how it plays on one mind.
in WOW being FPS, you are the being. in ISO youre mre omnisciently playing.
Think of Populous (not the shitty later versions, but the 80s version) -- even when you are playing as your personality, its easier to express and enjoy that personality at a macro level than a micro level.
The exception to this is that in any FPS, with PVP it is satisfying to conquer a foe directly... think Hitman sniping style... but that is quest based.
When you have an open world like UO that had no quests it much more free.
e.g. ever logged into a game you havent played in a while and been like "fuck I dont recall all these quests I was in process"? -- UO had none of that. UO was "forget damsels, gather loot and power" only and it was glorious.
the FPS genre needs to keep itself to "* Kill that guy without being killed/seen OR adventure*" like you say... but games like UO took game-thought to a new level and you were managing an empire if you could build it...
Now, with that said, I dont game much any more - so the modern version of UO would maybe be EVE, as I mentioned a guy had a full time income from managing an EVE army... thats next level cerebral.
Man, we are going to have Ghost-in-the-Shell future sooner than we planned.
(ALL gaming bleeds into reality... William Gibson and Neil Stephenson should get the Nobel prize in futurism)
in WOW being FPS, you are the being. in ISO youre mre omnisciently playing.
Think of Populous (not the shitty later versions, but the 80s version) -- even when you are playing as your personality, its easier to express and enjoy that personality at a macro level than a micro level.
The exception to this is that in any FPS, with PVP it is satisfying to conquer a foe directly... think Hitman sniping style... but that is quest based.
When you have an open world like UO that had no quests it much more free.
e.g. ever logged into a game you havent played in a while and been like "fuck I dont recall all these quests I was in process"? -- UO had none of that. UO was "forget damsels, gather loot and power" only and it was glorious.
the FPS genre needs to keep itself to "* Kill that guy without being killed/seen OR adventure*" like you say... but games like UO took game-thought to a new level and you were managing an empire if you could build it...
Now, with that said, I dont game much any more - so the modern version of UO would maybe be EVE, as I mentioned a guy had a full time income from managing an EVE army... thats next level cerebral.
Man, we are going to have Ghost-in-the-Shell future sooner than we planned.
(ALL gaming bleeds into reality... William Gibson and Neil Stephenson should get the Nobel prize in futurism)