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ewjordan
on April 6, 2017
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Planck.js – JavaScript rewrite of Box2D physics li...
If you tie the frame rate to the physics step, then yes - that will be true for pretty much any physics engine.
The classic advice here is
http://gafferongames.com/game-physics/fix-your-timestep/
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The classic advice here is http://gafferongames.com/game-physics/fix-your-timestep/